This repo is in no shape or form associated (apart from being a fork of course) with DTZxPorter or Activision and the developers. Greyhound is distributed in the hope it will be useful to, but it comes WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, see the LICENSE file for more information. Greyhound, like Wraith Archon and the WraithX Library, is licensed under the General Public License 3.0, you are free to use Greyhound, both it and its source code, under the terms of the GPL. Latest Release: ttps:///Scobalula/Greyhound/releases License/Disclaimer.DarkIris by DTZxPorter (Texture Utils) (Paint.Intel TextureWorks by Intel (DDS + Utils) (Photoshop).FileTypeDDS by DTZxPorter (support in Paint.io_model_semodel by DTZxPorter (.semodel) (Blender).io_anim_seanim by SE2Dev (.seanim) (Blender).The following tools/plugins are required/recommended for some assets/games: Official copies of the games (only the latest copies from official distributors are tested). Microsoft Visual Studio 2017 Runtime ( x86 and 圆4). Windows 10 圆4 or above (Windows 7/8/8.1 should work, but are untested).Greyhound’s aim is to provide people access to assets from the games for various purposes including working mods such custom zombie maps or weapon mods, 3D Art, and thumbnails for content creation. Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter. Greyhound - A fork of Wraith Archon, Call of Duty Asset Extractor
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